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Fears to Fathom Main Menu Part 5 (Checkpoints & Scene Select System)

BatPan Jul 26, 2026 04:51
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Welcome back to Part 5 of recreating the iconic Fears to Fathom main menu in Unity. In this episode, we are building a feature suggested by one of our viewers: a complete Checkpoint & Scene Select Menu. This system lets players start the game from any chapter or checkpoint (like jumping straight into Scene 2, Scene 3, or resuming saved progress). 🎮 What We Cover in This Video Checkpoint & Scene Menu UI: Designing a clean episode/scene selection menu matching the Fears to Fathom style. Dynamic Script Connections: Binding UI buttons programmatically to handle scene transitions and saved checkpoint states. Save State Testing: Implementing and testing scene save data to ensure players retain unlocked chapters. 🔗 Project Links & Resources 📁 Grab the Assets & Scripts on GitHub: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_MainMenu 🎮 Check out my indie horror game, Fractured Psyche: https://batpan.itch.io/fractured-psyche ☕ Buy Me a Coffee (Iran Edition) USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (Why crypto? Because I'm in Iran, and international banking is playing on Nightmare difficulty.) ⏳ Chapters #unity3d #gamedevelopment #fearstofathom #gamedev #unitytutorial #scenemanager #loading screen #horrorprogramming #indiegamedev #levelselect
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