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Fears to Fathom Main Menu Part 3 (Menu Manager)

BatPan Jul 12, 2026 05:13
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Welcome back to Part 3 of recreating the main menu from Fears to Fathom in Unity. In this part, we bring everything together programmatically. We build a central Menu Manager, tie our UI animations directly to button clicks, and implement Cinemachine to handle cinematic camera transitions whenever you switch between different menu screens. 🎥 What We Cover in This Video Menu Manager Setup: Writing a flexible system to manage active menu states and handle UI logic cleanly. Hooking Up UI Animations: Connecting the animations we built in previous parts to trigger on specific button clicks. Cinemachine Basics: Quick breakdown of Cinemachine and how virtual cameras work in Unity. Dynamic Camera Movement: Setting up multiple virtual cameras to transition smoothly between positions based on which menu screen is open. 🔗 Project Links & Resources 📁 Grab the Assets & Scripts on GitHub: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_MainMenu 🎮 Check out my indie horror game, Fractured Psyche: https://batpan.itch.io/fractured-psyche ☕ Buy Me a Coffee (Iran Edition) USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (Why crypto? Because I'm in Iran, and international banking is playing on Nightmare difficulty.) ⏳ Chapters
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