Fears to Fathom Main Menu Part 3 (Menu Manager)
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Welcome back to Part 3 of recreating the main menu from Fears to Fathom in Unity.
In this part, we bring everything together programmatically. We build a central Menu Manager, tie our UI animations directly to button clicks, and implement Cinemachine to handle cinematic camera transitions whenever you switch between different menu screens.
🎥 What We Cover in This Video
Menu Manager Setup: Writing a flexible system to manage active menu states and handle UI logic cleanly.
Hooking Up UI Animations: Connecting the animations we built in previous parts to trigger on specific button clicks.
Cinemachine Basics: Quick breakdown of Cinemachine and how virtual cameras work in Unity.
Dynamic Camera Movement: Setting up multiple virtual cameras to transition smoothly between positions based on which menu screen is open.
🔗 Project Links & Resources
📁 Grab the Assets & Scripts on GitHub: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_MainMenu
🎮 Check out my indie horror game, Fractured Psyche: https://batpan.itch.io/fractured-psyche
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