Fears to Fathom Main Menu Part 2 (Animations)
Chapters
Welcome back to Part 2 of recreating the iconic, atmospheric Fears to Fathom main menu in Unity.
In this episode, we take our UI layout from Part 1 and bring it to life with dynamic interactions and smooth animations. We dive deep into polish, setting up the exact hover effects and menu transitions that give psychological horror games their immersive, retro feel.
🕹️ What We Cover in This Video
Cube Selection UI: Learn how to script and set up the interactive logic so a 3D selection cube dynamically appears right next to whatever button your cursor is hovering over.
UI Menu Transitions: Master the animation workflow to make text and screen elements seamlessly slide off-screen whenever you navigate between the main menu, episodes, and settings.
🔗 Project Links & Resources
📁 Grab the Assets & Scripts on GitHub: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_MainMenu
🎮 Check out my indie horror game, Fractured Psyche: https://batpan.itch.io/fractured-psyche
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