Fears to Fathom Hiding Mechanic Part 2
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Fears to Fathom Hiding Mechanic | Unity Tutorial (Part 2)
Welcome back to the second installment of our Fears to Fathom recreation. In Part 1, we prepped our models, now it’s time to make the system actually feel like a horror game.
In this video, we’re tackling the cinematic transitions using Cinemachine, finalizing the dynamic transparency logic, and building out the interaction system that lets the player jump into hiding when the pressure is on.
🔗 Project Assets
GitHub Repository: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_HidingSystem
Play My Horror Game: https://batpan.itch.io/fractured-psyche
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