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Fears to Fathom Hiding Mechanic Part 2

BatPan Feb 28, 2026 21:30
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Chapters
Fears to Fathom Hiding Mechanic | Unity Tutorial (Part 2) Welcome back to the second installment of our Fears to Fathom recreation. In Part 1, we prepped our models, now it’s time to make the system actually feel like a horror game. In this video, we’re tackling the cinematic transitions using Cinemachine, finalizing the dynamic transparency logic, and building out the interaction system that lets the player jump into hiding when the pressure is on. 🔗 Project Assets GitHub Repository: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_HidingSystem Play My Horror Game: https://batpan.itch.io/fractured-psyche 🕒 Chapters #Unity #Cinemachine #HorrorGameDev #FearsToFathom #GamedevTutorial #IndieGame
Education
#unity tutorial #unity tutorials #how to make a game #brackeys #jimmy vegas #unity3d #game development #c# #programming #coding #video game #noob #assets #beginner #easy #how #learn #tutorial #tutorials #game #development #develop #games #make a game #for free #survival horror #unity 3d #unreal engine #indie #beginners #asset #model #texture #models #textures #howto #course #series #basic #basics #how to make #getting started #level design #introduction #unity guide #guide #godot #godot tutorial #FearsToFathom