Fears to Fathom Hiding Mechanic Part 1
Chapters
Fears to Fathom Hiding Mechanic | Unity Tutorial (Part 1)
Ever wondered how Fears to Fathom creates that claustrophobic, terrifying feeling of watching a killer through the slats of a closet? In this first installment, we’re breaking down the technical side of the "Hiding System."
We’re kicking things off by prepping our 3D assets in Blender to ensure they play nice with Unity, then diving into the Transparency logic that lets the player see out without being seen.
🔗 Project Assets
GitHub Repository: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_HidingSystem
Play My Horror Game: https://batpan.itch.io/fractured-psyche
🕒 Chapters
📢 Join the Journey
If you’re building your own horror masterpiece, Subscribe to catch Part 2 where we’ll handle the player interaction and camera transitions.
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