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Fears to Fathom Driving System | Part 4: Car Radio & Object Highlighting

BatPan Sep 9, 2026 13:30
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Fears to Fathom Driving System in Unity — Part 4 Now that we have our driving system, car visuals, and basic car interaction working, it's time to add the final features to complete our Fears to Fathom style driving system. In this part, we create an interaction system for turning the car radio on and off, add a music player to the car, and create our own outline shader to highlight interactable objects. In this tutorial, we will: • Create an interaction system for the car radio • Turn the radio on and off using the interaction system • Create a music player inside the car • Connect the music player to our radio interaction • Create our own outline highlight shader • Use the outline shader to highlight interactable objects • Connect the highlighting system to our existing interaction system • Fix some issues and put everything together for the final result The goal is to add some final details that make the driving system feel more immersive and closer to a Fears to Fathom style horror game, while keeping everything simple and easy to understand. This is Part 4 and the FINAL part of the Fears to Fathom driving system tutorial. We've built the system step by step, from the basic car controller to visual elements, car interaction, audio, radio, and object highlighting. 🎮 PLAY MY GAME — Fractured Psyche: https://batpan-games.itch.io/fractured-psyche 📁 FILES: GitHub: https://github.com/BATPANn/Fears_To_Fathom/tree/main/F2F_Driving ☕ SUPPORT THE CHANNEL Since international banking is playing on Nightmare difficulty in my country, crypto is the best way to directly support the channel. USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (No memo needed) ⏱️ Chapters: 35:55 Connect Interaction to Radio Method 39:49 Fix Some Issues 42:31 Final Result If you're making a Fears to Fathom inspired horror game in Unity, or any game that features a car, this tutorial series gives you a simple foundation for building a complete driving system with car visuals, interaction, audio, radio, and object highlighting. This is the final part of the series. Thank you for following along and watching the driving system come together from scratch.
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