Fears to Fathom Driving System | Part 3: Car Interaction & Engine Audio
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Fears to Fathom Driving System in Unity — Part 3
Now that we have our driving system and the visual car elements set up, it's time to make the player actually interact with the car.
In this part, we add a simple interaction system that allows the player to enter and exit the car using the E key. We’ll also add engine audio and set up the foundation for our car interaction system.
In this tutorial, we will:
• Add an Audio Source to play our car audio
• Update our Car Controller script to support audio and interaction
• Add the required variables for the audio and interaction system
• Create enter and exit car methods
• Check whether the player is inside or outside the car
• Make entering and exiting the car work with the E key
• Connect everything together to create a simple car interaction system
The goal is to keep the interaction system simple while making the driving experience feel more immersive and closer to a Fears to Fathom-style horror game.
This is Part 3 of the Fears to Fathom driving system tutorial. In the next parts, we'll continue building on this system and add even more features.
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⏱️ Chapters:
26:05 Final Result
If you're making a Fears to Fathom inspired horror game in Unity, or any game that features a car, this gives you a simple way to combine basic car interaction with your driving system and expand it into a more immersive gameplay experience.
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