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Devlog #07 (Retro Horror Game) – Internet after 90 days

BatPan Jun 13, 2026 22:08
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Devlog 07 Bringing the Horror to Life: Animations In this devlog, I dig into the animation work behind my upcoming retro psychological horror game specifically how I approached character and player animations alongside UI and screen effects that serve the game's unsettling atmosphere. I walk through the technical decisions behind keeping animations feeling intentionally "off" to match the psychological horror tone, how I handled screen distortion and UI effects without breaking the retro aesthetic, and the iteration process to get movement that feels both grounded and deeply uncomfortable. Still untitled but getting closer to something worth naming. ☕ Buy Me a Coffee (Iran Edition) USDT (TRC20): TXDxZuRFUP7E5DRGd2gtymRVZxKnxksX5C USDT (TON): UQDqreMdp21PzFXWzpJQ2MTMcnOzL7mi0rfmyIA0N0gddpBg (Why crypto? Because I'm in Iran, and international banking is playing on Nightmare difficulty.)
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