Devlog #05 (Retro Horror Game) – 54 Days without Internet #unity #devlog #indiedev #gamedev
Devlog #5 - The one where I ditch a bunch of tags
Still no clue what to actually call this game, but hey, progress.
In this one I show off a different approach I’ve been messing with, instead of juggling a million tags for every little thing, I found a way to get it working with just a single tag. Feels way cleaner. Might not sound like much but trust me, it saves a ton of headache.
Also, Scene 3 (named "maneq") is finally done and in the bag. Feels good to check that off.
Gonna be real though, this project has gotten noticeably heavier to work on. With Iran’s internet blockage, I’ve got zero access to any outside resources. No docs, no tutorials, no assets. Just whatever I already had on my drive. Makes even simple stuff take way longer.
Day 54 of Blackout.
As always, here’s my last game if you wanna see what I’ve made before:
https://batpan.itch.io/fractured-psyche
Hope all the best and Stay safe.
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