Rocky Hills Mega Pack SRP Demo
High-quality, semi-realistic 3D environment art package for games and 3D applications V4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.
Update is online on the Unity Asset Store: https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-hills-environment-mega-pack-srp-193150
• Updates and improvements V 4.0
• Better integration with the terrain engine
• Complete cosmetic change; remade textures
• Reduce file size and optimized textures
• Updated Amplify shaders (fixed bugs and screen NaNs)
• New "Toby foliage shaders" (TFS)
- Grass Foliage shader
(Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade, supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script.
- Tree bark and leaf shader
(Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, includes color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script.
(At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.)
• New (TFS) demo scene for UPR and HDRP
• Interactable HDRP demo scene with UI.
Howto & Style
#Rocky Hills Mega Pack SRP
#Tobyfredson
#Unity 2021
#HDRP
#nature
#hills
#cliffs
#shader
#amplify shader editor
#foliage
#grass field
#trees
#summer
#fall
#beech
#dead stump
#low poly
#videogame
#branch bending
#wind shader
#pines
#spruce