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Cave Occlusion and Light Manager

Tobyfredson May 3, 2026 10:34
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High-quality assets optimized for both visual fidelity and performance. Enhance your performance with the new interior light optimization tools. ✅ Optimization Tools for Interiors & Caves Cave Occlusion system – Define zones that ignore ambient light for improved performance and visual control. Light Manager – A powerful tool for managing and optimizing point lights with distance-based culling for both lights and shadows. Global Shadow Quality Option – Easily adjust shadow quality across the entire scene (URP only). Special Cave Shader with parallax mapping for realistic, three-dimensional interiors. Fully compatible with the Cave Occlusion Volume system. https://assetstore.unity.com/packages/3d/environments/dungeons/modular-dungeon-catacombs-212016
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#Modular Dungeon - Catacombs #Tobyfredson #Amplify shader Editor #Fantasy #caves #PBR #Light Occluder #mobile optimized #Cave Occlusion Volume #Optimization Tools #Light Manager #Global Shadow Quality Option