Cave Occlusion and Light Manager
High-quality assets optimized for both visual fidelity and performance. Enhance your performance with the new interior light optimization tools. ✅
Optimization Tools for Interiors & Caves
Cave Occlusion system – Define zones that ignore ambient light for improved performance and visual control.
Light Manager – A powerful tool for managing and optimizing point lights with distance-based culling for both lights and shadows.
Global Shadow Quality Option – Easily adjust shadow quality across the entire scene (URP only).
Special Cave Shader with parallax mapping for realistic, three-dimensional interiors. Fully compatible with the Cave Occlusion Volume system.
https://assetstore.unity.com/packages/3d/environments/dungeons/modular-dungeon-catacombs-212016
Gaming
#Modular Dungeon - Catacombs
#Tobyfredson
#Amplify shader Editor
#Fantasy
#caves
#PBR
#Light Occluder
#mobile optimized
#Cave Occlusion Volume
#Optimization Tools
#Light Manager
#Global Shadow Quality Option