The Toby Foliage Engine - 2.0 Features Preview
Unity vegetation rendering system.
Upcoming features 2.0:
All these features are production-ready.
Camera perspective correction
Adjusting the camera perspective from a top view is useful for simple plane or low-poly grass; it also works on high-poly grass, as it reduces any odd visual effects.
Additional appendage features
It can be used on objects that hang from branches or bark. It adds random motion to these objects using random vertex color IDs. Examples can include anything tied to a rope, like cans, rocks, and other bodies.
Cloth simulation
Basically uses the same wind system but with extra settings specific for objects like cloth and flags.
Wind movement in the direction of the vector, interaction physics, full terrain integration, and more.
Gaming
#Unity
#Unity 6
#The Toby Foliage Engine
#Tobyfredson
#Nature Shaders
#interaction
#Amplify shader Editor
#pivot editor
#branch bending
#grass
#Vegetation Shaders
#Camera perspective correction
#appendage
#Cloth simulation
#foliage renderer
#terrain integration
#storm
#flags
#banners