Grass Wind Rotation - TVS / Test
Remaking the wind shader from scratch so I started by breaking the wind into components. First, it's wind rotation, have to admit I'm proud, almost looks like actual physics. (Shading not included yet)
* I'd like to mention that, I'm not using any baked pivots or Pivot Painter. Everything in my shaders will work internally without much effort on any custom asset. You only need the vertex color green for leaves. Everything from wind to shading will be done internally like magic, including a new technique for translucency without using actual translucency but a clever trick that even works in the "Built-in" pipeline, deferred. My shader will be optimized for deferred rendering and will be accessible with Amplify shader. I'm striving for this to be a new user-friendly tool for creators and artists that want something to look good and work out of the box in all pipelines while at the same time being easy to understand.
Howto & Style