Grass Foliage Sahder Translucency Test (Unity)
I have to paint the scene with grass so, instead of relying on a third party, I decided to make a new shader for foliage that includes cheap translucency and other tricks for more interesting-looking vegetation. First I tested out how translucency would work, then I applied a texture mask. There are animated specular and a bit of color variation added. I might be using this shader universally from now on in most of my packs. The performance is good too.
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