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Achieve AAA quality in Unity 2019 with the Post Processing Stack 2019! | Tutorial

Sketch Jan 3, 2019 04:35
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The tutorial is finally here it took a lot longer than expected, hopefully, it was worth the wait :) As this tutorial only covers the post-processing side of things I will be uploading another video after this which will be a follow along construction of a scene. ···················································································· TIMESTAMPS: ···················································································· ANTI-ALIASING INFO Additional anti-aliasing info for those interested: https://www.youtube.com/watch?v=T9OBDscbHwY ···················································································· DOWNLOADABLE ASSETS Assets used in the practical example Rocks: https://assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947 Photogrammetry rocks: https://assetstore.unity.com/packages/3d/environments/landscapes/photoscanned-moutainsrocks-pbr-130876 Trees and water are apart of Unity's standard assets, navigate to Assets - Import Package - Environment. ···················································································· LINKS Instagram: https://www.instagram.com/sketch343/?hl=en Twitter: https://twitter.com/Sketch343
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