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Simple Biome Generation (3D World Generation #11)

SimonDev Aug 3, 2021 16:00
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Today we procedurally generate some simple biomes for our worlds. To vote on new videos, ask questions, or just support me: https://www.patreon.com/simondevyt Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ Github: https://github.com/simondevyoutube/ In this project, we're looking at adding some simple and easy biomes to differentiate different areas on the planet. This goes a long way to help increase the natural look of our worlds. We'll take a look at Whittaker's biome types and implement a simple but effective system for randomly generating temperature and precipitation values across the planet. Those can, in turn, be used by something like the shader to differentiate areas in the world. We're using Three.js and JavaScript for this tutorial, and if you're new to the series make sure to check out thhe rest of the playlist: https://www.youtube.com/playlist?list=PLRL3Z3lpLmH3PNGZuDNf2WXnLTHpN9hXy
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#simondev #game development #programming tutorial #biome generation #procedural terrain