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How do Major Video Games Render Grass?

SimonDev Nov 6, 2023 12:00
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Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima. 🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid ❤️ Support me on Patreon: https://www.patreon.com/simondevyt 🌍 My Gamedev Courses: https://simondev.teachable.com/ Disclaimer: Commission is earned from qualifying purchases on Amazon links. Follow me on: Instagram: https://www.instagram.com/beer_and_code/ Twitter: https://twitter.com/iced_coffee_dev In this video, I tried implement the grass techniques explained by SuckerPunch in their talk "Procedural Grass in 'Ghost of Tsushima'". We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass. Three.js SSAO Used: https://github.com/N8python/n8ao References talks: https://www.youtube.com/watch?v=Ibe1JBF5i5Y https://www.gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass
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#simondev #game development #programming tutorial