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How Quake Failed their way to Success

SimonDev Apr 11, 2024 11:00
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Breakthroughs aren't created in a vacuum. Let's dig into Quake's technical failures and missteps, in order to better understand their ultimate success. Gamedev Courses: https://simondev.teachable.com/ Support me on Patreon: https://www.patreon.com/simondevyt Follow me on: Instagram: https://www.instagram.com/beer_and_code/ Twitter: https://twitter.com/iced_coffee_dev In this video, we explore some of the history behind Quake's ground-breaking rendering technology. The developers explored a myriad of options, which ended up being dead-ends or non-starters, but laid the framework for what would eventually be their breakthrough. Reference: https://github.com/jagregory/abrash-black-book https://github.com/id-Software/Quake https://www.flipcode.com/harmless/issue01.htm#beamtrees Links: https://www.youtube.com/watch?v=vi-bdUd9J3E
Science & Technology
#simondev #game development #programming tutorial