Ray Marching, and making 3D Worlds with Math
Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions.
đź›’ Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid
❤️ Support me on Patreon: https://www.patreon.com/simondevyt
🌍 My Gamedev Courses: https://simondev.teachable.com/
Disclaimer: Commission is earned from qualifying purchases on Amazon links.
Follow me on:
Twitter: https://twitter.com/iced_coffee_dev
Instagram: https://www.instagram.com/beer_and_code/
In this video, I cover ray marching and some of the cool stuff you can do with it in shaders. We cover basic scene construction, unions/intersections/subtractions, doing smooth minimums, normal generation and soft shadows, and anything else that seems kinda neat about the technique.
Ray Marching: https://en.wikipedia.org/wiki/Ray_marching
Great Resource for Ray Marching and SDF's: https://iquilezles.org/
Smooth Maximum: https://en.wikipedia.org/wiki/Smooth_maximum
Science & Technology
#simondev
#game development
#programming tutorial
#ray marching
#signed distance functions