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Ray Marching, and making 3D Worlds with Math

SimonDev Aug 29, 2022 15:30
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Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions. 🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid ❤️ Support me on Patreon: https://www.patreon.com/simondevyt 🌍 My Gamedev Courses: https://simondev.teachable.com/ Disclaimer: Commission is earned from qualifying purchases on Amazon links. Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ In this video, I cover ray marching and some of the cool stuff you can do with it in shaders. We cover basic scene construction, unions/intersections/subtractions, doing smooth minimums, normal generation and soft shadows, and anything else that seems kinda neat about the technique. Ray Marching: https://en.wikipedia.org/wiki/Ray_marching Great Resource for Ray Marching and SDF's: https://iquilezles.org/ Smooth Maximum: https://en.wikipedia.org/wiki/Smooth_maximum
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#simondev #game development #programming tutorial #ray marching #signed distance functions