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Procedural Plant Generation with L-Systems

SimonDev May 7, 2020 20:43
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Learn to generate procedural plants with an l-system implementation. In this project I used l-systems, or Lindenmayer systems, to generate a variety of procedural plants and trees. I made a few versions, including a beginner version with just the basics, and a more complex one with some experimental additions I tried out. Give it a look, see what you think. Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it. Github: https://github.com/simondevyoutube/ Algorithmic Beauty of Plants: http://algorithmicbotany.org/papers/#abop
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#simondev #game development #programming tutorial #procedural plants #l systems