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How Big Budget AAA Games Render Clouds

SimonDev Nov 29, 2022 12:00
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Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine. 🛒 Recommended books (on Amazon): https://www.amazon.com/hz/wishlist/ls/1IMV0IR3QIZMQ?type=wishlist&tag=simondev01-20&sort=priority&viewType=grid ❤️ Support me on Patreon: https://www.patreon.com/simondevyt 🌍 My Gamedev Courses: https://simondev.teachable.com/ Disclaimer: Commission is earned from qualifying purchases on Amazon links. Follow me on: Twitter: https://twitter.com/iced_coffee_dev Instagram: https://www.instagram.com/beer_and_code/ In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations. Referenced Papers/Talks: https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn http://magnuswrenninge.com/wp-content/uploads/2010/03/Wrenninge-OzTheGreatAndVolumetric.pdf
Science & Technology
#simondev #game development #programming tutorial