Upcoming CScape feature
Here are some new upcoming CScape features that I'm working on: In annew version it will be possible to make freeform buildings and import buildings from Open Street Maps. Cscape manages all UV mapping in procedural fashion. This is pretty powerfull feature that lets you correct mesh issues typical for online maps and/or make complex buildings in minutes while maintaining incredible performance because whole city can use one single procedural shader, thus, reducing draw calls and build sizes to minimum. More info on CScape: it's a Unity asset available on Assetstore, It helps in creating buildings and big cities while maintaining best possible performance. Typical Cscape city runs at one thousand of FPS on modern hardware. http://u3d.as/MSg
Film & Animation