New Deckard Render Interface
Making a new interface for my Deckard Render plugin for @unity
It was a pretty fun experience to bring some kind of GUI that isn't a part of a common 3D software interface. This type of graphical language is more a part of a Audio world. But, in my case, simulating an analog camera and fine tuning properties, works much better with circularly dial interfaces. More precision, more fine grain value control, and less real estate space in interface.
Film & Animation