Chromakey Tracking in a virtual studio
Trying to tune my Depth tracking Chromakey system without depth tracking hardware. There is still a lot to do. I have a problem that my chromakey stage isn't large enough. And that I'm working with myself. This means that I can't tune this thing while having to act. But here, My @Unity #DeckardChromakey plugin does a tracking, and then places person onto a plane (floor) based on that tracking. A best thing is that it can receive and cast shadows and reflections on a virtual environment. Also, one of the tests was to use a hoody that is almost green, just to see if it holds. This example isn't perfect on some things: it requires a fine tuning for shoes that sometimes go underground. And it requires a tuning for contour chromakeying. And requires a better directing: in a sense that I should make some markers on a floor, that would lead me to correct places so that I don't enter into a virtual world objects.
@madewithunity #VirtualProduction
Film & Animation