Parallax Occlusion Mapping: Depth Illusion in Shader Graph | Unity Tutorial
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In this video youโll learn about a powerful node in Unity Shader Graph, the Parallax Occlusion Mapping Node. This allows us to FAKE rendering 3d depth on a totally flat plane. In many modern games we can see cobblestone streets, or brick walls with astonishing depth.
Do the artists place each of those? NO! They are using this same technique to fake the depth!
Youโll also learn about how we can optimize the rendering performance of using this node so we save performance when it doesnโt make sense to do all these calculations!
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/urp-pbr-shader
๐ Looking for a STRUCUTRED approach to learning ShaderGraph? Take my Unity Shader Graph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
โซ Unity Shader Graph Course:
https://www.gamedev.tv/p/unity-shader-graph?ref=mjuzyjq
โซ Parallax Occlusion Mapping Node Documentation:
โซ How to Make Every Specular PBR Surface Input in the URP/Lit Shader: https://www.youtube.com/watch?v=ObpmdNTgVps
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