Explosive and Frost Round Configurations | Gun Series 9 | Unity Tutorial
Chapters
Learn how to create bullet impact effects such as Explosive Rounds and Frost Rounds in this advanced Unity scripting tutorial. Since this is Part 9 of the Gun Series, we have a lot of framework already in place to achieve these effects.
We'll be using:
โซ The Damage System implemented in Part 3: https://www.youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
โซ The Modifier System implemented in Part 8: https://www.youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
โซ The Impact System covered in a standalone video: https://www.youtube.com/watch?v=kT2ZxjMuT_4
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/scriptable-object-based-guns
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
โซ Damage System: https://www.youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
โซ Modifier System: https://www.youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
โซ Impact System: https://www.youtube.com/watch?v=kT2ZxjMuT_4
โซ Physics OverlapSphere: https://docs.unity3d.com/ScriptReference/Physics.OverlapSphereNonAlloc.html
โซ Collider.ClosestPoint: https://docs.unity3d.com/ScriptReference/Collider.ClosestPoint.html
โซ Array Index Operator: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-8.0/ranges
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Chapters:
Education
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