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1 Scene INFINITE Levels by Spawning Levels from ScriptableObject Data at Runtime | Unity Tutorial

LlamAcademy Sep 3, 2024 10:06
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Learn how I used ScriptableObjects to spawn tiles and prefabs into my single game scene to support INFINITE numbers of levels! Using a simple editor tool and the Tilemap, I crafted the levels in the editor, saved them to a ScriptableObject to ensure visual consistency across the levels and keeping a small game footprint. ๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/minigolf ๐Ÿท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly ๐Ÿ“š Resources: โšซ Editor Tool Tutorial: https://youtu.be/6MkYUYuuhLM โšซ How I used the Tilemap to build these levels: https://youtu.be/dAAIoJ0chXw โšซ How to combine meshes at runtime: (coming soon ๐Ÿ˜‰) โšซ Play the Game on Itch: https://llamacademy.itch.io/minigolf ๐Ÿงก Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: ๐ŸŒŸ Patreon: https://www.patreon.com/llamacademy ๐ŸŒŸ YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video ๐Ÿ“š Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7 ๐Ÿ‘• Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ ๐Ÿ’ธ Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 ๐Ÿ’ธ Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate) ๐Ÿ’ธ Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters:
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#Unity #Tutorial #How to #How to unity #unity how to #llamacademy #llama academy #video game development #development #runtime level generation #level generation #level #generation #runtime #dynamic level #spawn scene #dynamic scene loading #spawn level #spawn level from scriptable object