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Unity Water System Demo 3 (Night city)

kripto289 Mar 5, 2021 01:57
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Link on assetstore https://assetstore.unity.com/packages/tools/particles-effects/kws-water-system-standard-rendering-191771 Other water demos: https://www.youtube.com/watch?v=wX2AC9ckhYA https://www.youtube.com/watch?v=70pdaym1n0g Water package that I will soon publish in the unity assetstore. Soon there will be a few more demos. Already working features only on standard unity rendering and PC(dx11): -GPU fft waves with multiple cascades -Physical approximation of lighting (volumetric scattering and shadows, absorption, turbidity) -Physical approximation of reflection using world space reflection vector. (fast pixel-perfect screen space planar-projected reflections, camera planar reflections, baked and realtime reflection probes) -Physical approximation of refraction in screen space with dispersion -Physical approximation of caustic relative to water depth. -Underwater effect -Shoreline editor (baked shoreline wave simulation with foam particles) -Flowmap painter -Infinite ocean, tessellation, depth write for correct postprocessing (DOF), offscreen projected rendering with scalable resolution. In the near future I plan to add more features like storm foam / swimming objects / dynamic fluids for rivers/flow maps and a lot more. Then I'll optimize and adapt all functionality (if possible) for mobile, URP, HDRP and VR rendering. And finally, I will proceed to creating effects :)
Film & Animation