Unity Water System Demo 3 (Night city)
Link on assetstore https://assetstore.unity.com/packages/tools/particles-effects/kws-water-system-standard-rendering-191771
Other water demos:
https://www.youtube.com/watch?v=wX2AC9ckhYA
https://www.youtube.com/watch?v=70pdaym1n0g
Water package that I will soon publish in the unity assetstore.
Soon there will be a few more demos.
Already working features only on standard unity rendering and PC(dx11):
-GPU fft waves with multiple cascades
-Physical approximation of lighting (volumetric scattering and shadows, absorption, turbidity)
-Physical approximation of reflection using world space reflection vector. (fast pixel-perfect screen space planar-projected reflections, camera planar reflections, baked and realtime reflection probes)
-Physical approximation of refraction in screen space with dispersion
-Physical approximation of caustic relative to water depth.
-Underwater effect
-Shoreline editor (baked shoreline wave simulation with foam particles)
-Flowmap painter
-Infinite ocean, tessellation, depth write for correct postprocessing (DOF), offscreen projected rendering with scalable resolution.
In the near future I plan to add more features like storm foam / swimming objects / dynamic fluids for rivers/flow maps and a lot more.
Then I'll optimize and adapt all functionality (if possible) for mobile, URP, HDRP and VR rendering.
And finally, I will proceed to creating effects :)
Film & Animation