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KWS Water System (Unity3D)

kripto289 Mar 16, 2021 19:09
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Link on assetstore https://assetstore.unity.com/packages/tools/particles-effects/kws-water-system-standard-rendering-191771 Other water demos: https://www.youtube.com/watch?v=wX2AC9ckhYA https://www.youtube.com/watch?v=70pdaym1n0g https://www.youtube.com/watch?v=1zx2hFxH7BI https://www.youtube.com/watch?v=QAz1RU17SW8 https://www.youtube.com/watch?v=3DI2P7Tvcn0 Already working features only on standard unity rendering and PC(dx11): -GPU fft waves with multiple cascades-Physical approximation of lighting (volumetric scattering and shadows, absorption, turbidity) -Physical approximation of reflection using world space reflection vector. (fast pixel-perfect screen space planar-projected reflections, camera planar reflections, baked and realtime reflection probes) -Physical approximation of refraction in screen space with dispersion -Physical approximation of caustic relative to water depth. -Underwater effect -Shoreline editor (baked shoreline wave simulation with foam particles) -Flowmap painter -Infinite ocean, tessellation, depth write for correct postprocessing (DOF), offscreen projected rendering with scalable resolution. Water roadmap https://trello.com/b/BUa7pLdp/water-system
Film & Animation