JetBrains GameDev Day 2026
JetBrains GameDev Day 2026 is a free online event dedicated to game development. We go live on September 28 at 12.00 CEST (10.00 UTC).
A full day of talks and Q&A sessions on Unity, Unreal, Godot, CI/CD, debugging, performance, and AI tools, with speakers from Discord, Hytale, Meta, AWS, Fool's Theory, and more. Recordings of all sessions will be published on this channel after the event.
π¬ Drop your questions for the speakers in the live chat.
π Agenda (CEST / UTC)
12.00 / 10.00 β Pass the Controller? Communities, Data, and AI in Game Development β panel with Anthony TeΕ‘ija (Discord), Jason Weimann (Unity3D College), Gennadii Potapov (General Arcade), and Anton Licht (Sudden Forest), moderated by Denis Savosin (JetBrains)
12.50 / 10.50 β Fix Your CI Without Leaving the IDE: TeamCity MCP and CLI (with Unity) β Artem Rokhin (JetBrains)
13.25 / 11.25 β Evolving a Live Game Engine: Introducing ECS Without a Full Rewrite β Alex Zhorau (Meta)
14.15 / 12.15 β Code Quality Never Changes: How Static Analysis Can Help in the Age of AI β Kai Schmithusen (JetBrains)
14.45 / 12.45 β Lunch break
15.15 / 13.15 β Prompt to Playable World: Live-Building AI-Driven PCG with Godot, C#, and Gemini β Sharmishtha Sen (Jet Heart Labs)
15.50 / 13.50 β Death by a Thousand Ticks: Why Gameplay Systems Become Slow β Konrad SΕoΕ (Fool's Theory)
16.50 / 14.50 β How We Automated Figma-to-Unity UI Integration With AI Agents β Alina Chupakhina (Playkot) and Olia Chupakhina (Cubic Games)
17.25 / 15.25 β Agentic Development in Unreal Engine with JetBrains Rider β Alexander Dzerakh (JetBrains)
17.50 / 15.50 β Splitting the Difference: How Epic's Lore VCS Handles Massive Binary Files β Ben Cooke and Ryn Slack (AWS)
18.55 / 16.55 β Debugging Across Two Runtimes and Two Different Languages β Alex Drum (Hytale)
Learn more: https://jb.gg/gamedevday2026-stream
π Watch with the local community at our watch parties in Belgrade (co-hosted with DevGAMM FTW!) and Limassol.
Science & Technology