How We Automated Figma-to-Unity UI Integration With AI Agents | GameDev Day 2026
As AI moves into production pipelines, one question keeps coming up: How much UI integration can it really take on?
This talk answers that question with a case study of a Figma-to-Unity pipeline that grew over years of production and now runs through an AI agent over MCP. Alina, Senior Unity Developer, and Olia, Lead UI/UX Designer, cover the design foundation, the lessons from building it, and a benchmark of what the agent can handle today. You’ll leave with a working solution and the tools to try it on your own projects.
Speakers:
Alina Chupakhina, Senior Unity Developer, Playkot
Telegram: https://t.me/ai_games_lab
Olia Chupakhina, Lead UI/UX Designer, Cubic Games
Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community.
Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ
Explore Rider for Unity: https://www.jetbrains.com/rider/unity/
Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/
#JBGameDevDay #Unity #AIAgents #Figma
Science & Technology
#JetBrains
#software development
#developer tools
#programming
#developer