Debugging Across Two Runtimes and Two Different Languages | Alex Drum (Hytale) | GameDev Day 2026
Your client is C# and your server is C++. How do you debug both of them at once and get something useful out of it? Rider and CLion give you the tools for both, and being able to read the data coming across the protocol while watching what each runtime is doing is a huge boost.
This talk is about connecting the two and understanding where one ends and the next begins. That includes how to work out which runtime is lying, how to make a bug that spans both of them reproducible, and why the boundary is the last place to look rather than the first.
Speaker: Alex Drum, Engine Developer, Hytale
X: https://x.com/MelodicAlbuild
Hytale: https://hytale.com/
Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community.
Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ
Explore Rider: https://www.jetbrains.com/rider/
Explore CLion: https://www.jetbrains.com/clion/
Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/
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