GridVids
Sign in with YouTube

Debugging Across Two Runtimes and Two Different Languages | Alex Drum (Hytale) | GameDev Day 2026

JetBrains Oct 19, 2026 14:45
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Your client is C# and your server is C++. How do you debug both of them at once and get something useful out of it? Rider and CLion give you the tools for both, and being able to read the data coming across the protocol while watching what each runtime is doing is a huge boost. This talk is about connecting the two and understanding where one ends and the next begins. That includes how to work out which runtime is lying, how to make a bug that spans both of them reproducible, and why the boundary is the last place to look rather than the first. Speaker: Alex Drum, Engine Developer, Hytale X: https://x.com/MelodicAlbuild Hytale: https://hytale.com/ Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community. Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ Explore Rider: https://www.jetbrains.com/rider/ Explore CLion: https://www.jetbrains.com/clion/ Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/ #JBGameDevDay #Hytale #Debugging #GameDev
Science & Technology
#JetBrains #software development #developer tools #programming #developer