Death by a Thousand Ticks: Why Gameplay Systems Become Slow | Konrad Słoń | GameDev Day 2026
Gameplay performance doesn’t usually collapse in one catastrophic mistake. It erodes one engineering decision at a time.
Through practical Unreal Engine examples, live profiling, and real-world debugging workflows, this session explores how everyday gameplay patterns turn into bottlenecks as a project grows. Following a complete optimization workflow with Unreal Insights and Rider, you’ll pick up practical techniques for building gameplay systems that scale and stay performant.
Speaker: Konrad Słoń, Senior Gameplay Programmer, Fool’s Theory
Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community.
Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ
Explore Rider for Unreal Engine: https://www.jetbrains.com/rider/unreal/
Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/
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