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Death by a Thousand Ticks: Why Gameplay Systems Become Slow | Konrad Słoń | GameDev Day 2026

JetBrains Oct 19, 2026 14:46
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Gameplay performance doesn’t usually collapse in one catastrophic mistake. It erodes one engineering decision at a time. Through practical Unreal Engine examples, live profiling, and real-world debugging workflows, this session explores how everyday gameplay patterns turn into bottlenecks as a project grows. Following a complete optimization workflow with Unreal Insights and Rider, you’ll pick up practical techniques for building gameplay systems that scale and stay performant. Speaker: Konrad Słoń, Senior Gameplay Programmer, Fool’s Theory Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community. Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ Explore Rider for Unreal Engine: https://www.jetbrains.com/rider/unreal/ Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/ #JBGameDevDay #UnrealEngine #GameDev #Performance
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