Agentic Development in Unreal Engine with JetBrains Rider | Alexander Dzerakh | GameDev Day 2026
Generic AI can write code, but the hard parts of Unreal Engine development happen across editor workflows, engine subsystems, build errors, crashes, and configuration files. This session shows how JetBrains Rider, ACP, and UE-specific skills can give AI agents engine fluency and practical access beyond source code. Through live demos, we’ll cover AI-assisted workflows for architecture, C++ scaffolding, crash triage, actor placement, and automated testing.
Speaker: Alexander Dzerakh, Product Manager for Rider (GameDev), JetBrains
Learn more:
AI agent skills for Unreal Engine in Rider: https://www.jetbrains.com/help/rider/AI_skills_ue.html
Recorded at JetBrains GameDev Day Online 2026, a free online event for the game development community.
Watch all GameDev Day 2026 talks: https://www.youtube.com/playlist?list=PLRyISO8WW3lQ
Explore Rider for Unreal Engine: https://www.jetbrains.com/rider/unreal/
Explore JetBrains tools for game development: https://www.jetbrains.com/gamedev/
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