How to build a Character Rig and State Machine for Procedural Animation | Unity Tutorial
Chapters
Learn how to rig a character and start programming a state machine for procedural animation in Unity! This tutorial takes a deep dive into two of the constraints of the animation rigging packages and teaches you how to apply them to your own game characters for procedural animation. We'll also start the programming a state machine for procedural environment interactions using our reusable state manager implementation!
SUPPORT THE CHANNEL AND GET EXCLUSIVE PERKS:
💛 https://www.patreon.com/iHeartGameDev (Project Files Available)
❤️ https://www.youtube.com/iHeartGameDev/join
WANT MORE?
✦ Missed out on the last episode?
https://youtu.be/bXNFxQpp2qk
✦ Like the vid? Please consider Subscribing!
https://bit.ly/2YdIb6j
✅ Check out the full procedural animation series: https://www.youtube.com/playlist?list=PLwyUzJb_FNeScUWldQRYMqM3Clz7XXCyq
SOCIAL:
✦ Discord
https://discord.gg/2AxUvsa
✦ Twitter
https://twitter.com/iHeartGameDev
►TIMESTAMPS:
#unity3d #proceduralanimation #gamedev
Education
#Unity Character Rigging
#State Machine Unity
#Inverse Kinematics in Unity
#Unity Environment Interactions
#Procedural Animation Unity
#Unity Animation Constraints
#Unity IK Setup
#Unity Rigging Tutorial
#Unity State Machine
#How to make procedural animation in Unity
#iHeartGameDev
#How to rig a character unity
#Animation Rigging Unity
#Unity6
#How to animate in unity
#animation unity
#How to build a Character Rig and State Machine for Procedural Animation
#Unity tutorial