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Collision Detection in my Procedural Animation State Machine

iHeartGameDev May 26, 2024 14:00
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Collision detection is crucial for my procedural animations, and in this video, I’ll show you exactly how I implemented it in my state machine. We'll cover creating a custom Environment Detection Collider which programmatically adjusts its size and position. And then use trigger events to detect and interact with objects in your game environment. We'll cover essential techniques to calculate the closest points on colliders and update inverse kinematics (IK) targets for realistic animations. Join me as we break down the steps to make your procedural animations more immersive and responsive. This tutorial builds on our previous episodes, so if you haven't seen those, be sure to check them out for a complete understanding of our state machine setup. SUPPORT THE CHANNEL AND GET EXCLUSIVE PERKS: 💛 https://www.patreon.com/iHeartGameDev (Project Files Available) ❤️ https://www.youtube.com/iHeartGameDev/join WANT MORE? Interested in learning more about animating characters in Unity? Check out my growing series of tutorials: ✅ https://www.youtube.com/playlist?list=PLwyUzJb_FNeTR1Q7edAQuWkTKo_Ncq9ck ✦ Like the vid? Please consider Subscribing! https://bit.ly/2YdIb6j ✦ Missed out on the last episode? https://youtu.be/bXNFxQpp2qk SOCIAL: ✦ Discord https://discord.gg/2AxUvsa ✦ Twitter https://twitter.com/iHeartGameDev ►TIMESTAMPS: #unity3d #designpatterns #gamedev
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#Programming a BETTER State Machine #How to program a state machine #state pattern #reusable state machine #abstract state machine #procedural animation in unity #procedural environment interactions in unity #State Machines Explained #How To Program in Unity 3D #unity 3d state machine #unity state pattern #unity state machine explained #state machine tutorial #how to use state machines #game programming patterns #iheartgamedev #How to Program in Unity #procedural animation unity