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Why Your Game Should Be Using PlasticSCM For Version Control

Game Dev Guide Nov 4, 2022 22:10
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I've been a user of Plastic SCM for my personal and professional projects for a few years now. I really don't like Git, and Perforce will eat your wallet, so when Unity approached me with an opportunity to sponsor a video talking to you about Plastic SCM and consider it when choosing a version control platform to use, I was more than happy to work with them on this video and speak about my own experiences. If you're not already using version control, you should be... And, Plastic is free to use with 5GB of Storage for up to 3 users. So if you feel it's right fit for you and your team, give it a go! 👉🏻 https://on.unity.com/3DwZ6DP Sycoforge Case Study: https://on.unity.com/3Nxx1kr KO_OP Case Study: https://on.unity.com/3U1a8Zg -------------------------------------------------------------------------------- Want to support the channel? ▶️ Help fund new episodes by joining the Patreon - http://www.patreon.com/GameDevGuide 💡 Get One-Month Free of Skillshare Premium - https://skl.sh/MKR826 Use these links to grab some cool assets from the asset store: Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4 -------------------------------------------------------------------------------- Socials and Other Stuff: • Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1 • Join the Discord - http://www.discord.gg/yYcww7U • Twitter - http://www.twitter.com/GameDevGuideYT • Facebook - http://www.facebook.com/GameDevGuideYT • Instagram - http://www.instagram.com/GameDevGuideYT
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