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Procedurally Generate Entire Buildings With Unity Splines

Game Dev Guide Jun 30, 2025 17:24
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Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using full procedural generation, developers employ various methods to layout their levels. So, in this video, I'm going to walk you through how we can use Unity’s Spline Tools to layout wall and window meshes, and procedurally generate the shell of a building for us to use in our level design. 🚀Check Out Xsolla Web Shop: https://xsolla.com/mobile-web-shop?utm_source=content-syndication&utm_medium=infuencer&utm_campaign=webshop2025&utm_content=GameDevGuide Chapters: ▶️ Support Me On Patreon - http://www.patreon.com/GameDevGuide ▶️ Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1 ▶️ Need Help? Join the Discord - http://www.discord.gg/yYcww7U 💵🛒 Help support the channel with these Unity Asset Store Links: Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4
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