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Creating Rebindable Input Controls In Unity

Game Dev Guide Jan 28, 2026 15:01
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Get a 90 Day free trial of Odin Inspector👉🏻https://odininspector.com/campaign/gamedevguide In this video, we build a fully rebindable input system in Unity using the new Input System and UI Toolkit. We start by setting up player controls that work seamlessly across keyboard and gamepad, using a simple 2D spaceship controller as an example. From there, we build a controls menu using UI Toolkit’s data binding system, allowing the UI to be generated directly from the input data itself. Once the controls are visible in-game, we take things further by: Switching between different control presets, allowing players to rebind individual actions at runtimeand saving and loading custom bindings between sessions. Chapters: ▶️ Support Me On Patreon - http://www.patreon.com/GameDevGuide ▶️ Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1 ▶️ Need Help? Join the Discord - http://www.discord.gg/yYcww7U 💵🛒 Help support the channel with these Unity Asset Store Links: Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4
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