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Why Half-Life: Alyx is in VR - Gameplay Video 2 Review

Derek Lieu Mar 20, 2020 15:30
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I break down the design, intent and performance of the second Half-Life: Alyx gameplay video, how it builds upon the first clip, and builds a segue to the third, and what you can learn for making your own gameplay clips! Some key takeaways for making gameplay clips: - Consider how one gameplay clip can build upon a previous one - Show something in a second clip which contrasts with the first - How does the second clip segue to a third? Or how does it complete the arc which was started in the first? — Subscribe to my weekly trailer tips at: GameTrailerEditor.com Patreon: http://www.patreon.com/dereklieu Twitter: http://www.twitter.com/derek_lieu Portfolio: http://www.derek-lieu.com Fan Trailers: http://bit.ly/derektrailers Cats' Instagram: http://www.instagram.com/uniandebi — ABOUT ME Hi, I'm Derek Lieu and I'm a trailer editor who makes video game trailers! I got my start in the movie trailer industry at a house which produced for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more. Over many years I worked as an editor, and started making fan trailers for games until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've made trailers for games like: Firewatch, Dead Cells, Subnautica, Ooblets and BattleBlock Theater. I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them. I hope to shed light on this mostly unknown industry, and gather together a nice community of people who love to watch and make trailers! #halflifealyx
Film & Animation
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