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Shaders Case Study - Pokémon Battle Transitions

Dan Game Dev May 25, 2016 21:54
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In this Visual Case Study, we use shaders to recreate the various screen transitions seen in Pokemon and other RPGs. Support me on Patreon: https://www.patreon.com/DanMoran Unity Documentation - Platform specific rendering differences: http://docs.unity3d.com/Manual/SL-PlatformDifferences.html Get the Assets for this Video here: http://danjohnmoran.com/TutorialAssets/shaders_case_study_2_assets.unitypackage Music: Pokémon X & Y OST - 2013 Shota Kageyama, Minako Adachi, Hitomi Sato, Junichi Masuda Kalos Power Plant
Gaming
#Unity #Unity3D #Game Development #Programming #Pokemon #Firered #Screen Transitions #Shader