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Shaders Case Study - Dead Cells' Character Art Pipeline

Dan Game Dev Sep 9, 2018 21:35
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Get the Shaders for this Video here ➜ https://github.com/Broxxar/PixelArtPipeline Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran Extra Links Gamasutra article on Dead Cells' art ➜ https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php Bonus explanation of normal mapping using inverse Matrix ➜ https://paroj.github.io/gltut/Illumination/Tut09%20Normal%20Transformation.html Music: Dead Cells OST - Prisoner's Awakening Yoann Laulan
Gaming
#Unity #Unity3D #Game Development #Programming #Dead Cells #Pixel Art #Roguelike #Roguelite