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Shaders Case Study - Overwatch: Winston's Barrier Projector

Dan Game Dev Aug 2, 2016 15:16
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Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran Get the Assets for this Video here ➜ https://drive.google.com/drive/folders/0B53FgoEwVzoDTTd4VmsxQWNUdnM?resourcekey=0-FvdchAYkcaHa68DLzEx92w&usp=sharing Music: Synaesthesia Auditiva, 2016 Lúcio Rejuvenescencia This video is for educational purposes. Don't be silly and use this effect "as is" in your games. Copyright Notice: ®2016 Blizzard Entertainment, Inc. All rights reserved. Overwatch is a trademark or registered trademark of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Gaming
#Unity #Unity3D #Game Development #Programming #Overwatch #Winston #Shader #Reinhardt