Using NavMesh to create a character controller in Unity | Mini-tutorial
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This is a small tip on how to use Unity's NavMesh to power a very simple character controller that doesn't rely on physics or on the NavMesh Agent, allowing for very stable movements even in complex layouts.
Get the NavMesh components I mention in the video: https://github.com/Unity-Technologies/NavMeshComponents
NOTE: This was never intended to be a complete solution and it still requires you to add control for animation, for jumps, acceleration, rotation, etc., but it can be useful as a base to quickly start a prototype or for a game jam.
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