SubAssets Toolbox | Trailer
Find it on the Asset Store! https://bit.ly/subassettoolbox_as
Sub-assets have been a feature in Unity since the very early days. But outside of some default types generated as a result of an importing an .fbx (Animation Clips, Meshes, Materials) it is rare to see developers use them in their games. Working with them is clunky, and programmers need to take the time to create their own tooling.
But they can be very powerful! With Sub-assets you can:
▼ Break massive ScriptableObjects into smaller ones
These small SOs can be used like components
▶ Nest assets in Prefabs!
▼ Related assets are kept together
Helps designers see relations and dependencies
Easier to reorganise and move them around
▶ Addressable management becomes simpler
SubAssets Toolbox provides native and intuitive workflows for programmers as well as the rest of the team, unlocking all of the potential of this under-utilized Unity pillar.
Science & Technology
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