The Vegetation Engine using Book of the Dead assets (Unity Built-in Renderer)
The Vegetation Engine: http://u3d.as/1H9u
Discord: https://discord.gg/znxuXET
Website: https://boxophobic.com/
OVERVIEW
A small scene showing The Vegetation Engine shaders, with next-level shading, player-vegetation interaction, bark blending, and high-quality wind support, using assets from the Book of the Dead, a short video created by Unity. Rendered with the built-in render pipeline. The demo scene will be included in The Vegetation Engine 2.0
THE VEGETATION ENGINE
The Vegetation Engine is a set of high-quality vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
* Vegetation assets, props, music, and sound effects used from the open-source project Book of the Dead by Unity Technologies.
Gaming
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#unity3d
#universal render pipeline
#hd render pipeline
#scriptable render pipeline
#urp
#hdrp
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#tutorial
#amplify shader editor
#the vegetation engine
#vegetation
#foliage
#grass
#grass bending
#atmospheric height fog
#height fog