The Vegetation Engine | Terrain Shaders Trailer
The Vegetation Engine: http://u3d.as/1H9u
Terrain Shaders Module: https://u3d.as/38Ge
Discord: https://discord.gg/znxuXET
OVERVIEW
The Terrain Shaders Module is similar to the URP/HDRP Unity shader with height-based blending and up to 16 layers supported in one pass, but it has integration with the Vegetation Engine global seasons, overlay, wetness, and emissive. The Terrain Shaders Module offers 2 texture packing modes to reduce the texture amount and optimize the rendering.
THE VEGETATION ENGINE
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!
Gaming