GridVids
Sign in with YouTube

The Vegetation Engine Tutorial | Stylized Grass and Terrain Blending (using Staggart Stylized Grass)

BOXOPHOBIC Sep 20, 2021 14:14
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Chapters
The Vegetation Engine: http://u3d.as/1H9u Discord: https://discord.gg/znxuXET Website: https://boxophobic.com/ OVERVIEW In the following tutorial, we will take at Staggart's Stylized Grass, how we can achieve something similar using the Vegetation Engine 4.4.0+, and some tips and tricks when it comes to grass rendering. TIMELINE THE VEGETATION ENGINE The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team. Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline! STAGGART STYLIZED GRASS A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline. https://assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830
Gaming