GridVids
Sign in with YouTube

The Vegetation Engine | Seasons Trailer | Unity HDRP

BOXOPHOBIC Apr 26, 2021 12:58
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

The Vegetation Engine: http://u3d.as/1H9u Discord: https://discord.gg/znxuXET Website: https://boxophobic.com/ OVERVIEW A small scene showing The Vegetation Engine shaders, with next-level shading, player-vegetation interaction, bark blending, high-quality wind support, and real-time seasons changing using assets from the Book of the Dead, a short video created by Unity. Rendered with the HD render pipeline. THE VEGETATION ENGINE The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team. Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline! * Vegetation assets, props, music, and sound effects used from the open-source project Book of the Dead by Unity Technologies.
Gaming