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Set Your World In Motion ● The Vegetation Engine and Atmospheric Height Fog for Unity (4K)

BOXOPHOBIC Jun 2, 2020 09:55
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The Vegetation Engine: http://u3d.as/1H9u Atmospheric Height Fog: http://u3d.as/1vfP Discord: https://discord.gg/znxuXET Website: https://boxophobic.com/ OVERVIEW A short video showing vegetation using The vegetation Engine's high-quality wind shaders and seasons features and fog effect powered by Atmospheric Height Fog. THE VEGETATION ENGINE The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team. With one-click setup and conversion for prefabs, and with a comprehensive set of decal-like Elements, you will be able to easily add high-quality wind motion, dynamic-wind power, vegetation interaction with unlimited objects or characters, dynamic seasons, global overlay (snow, sand, dust), global wetness, global healthiness for subsurface dampening, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact! With the new Object shaders, you can now apply global overlay and wetness to unify the props with the vegetation assets. The new Object shaders have vertex painting (Polybrush or any other vertex painting tool) and top/bottom projection height based blending support for even greater detailing. The Vegetations Engine allows using any vegetation asset with Universal Render Pipeline and High Definition Render Pipeline with a few clicks, even if the asset was not designed initially to be used with Scriptable Render Pipelines! The Vegetation Engine includes an Amplify Base Function when using Amplify Shader Editor. With over 45 options you can generate your own vegetation or props shaders with only the options you need and the optimizations/quality required for your project! ATMOSHPERIC HEIGHT FOG Simple yet beautiful height fog for Unity with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with Amplify Shader Edtor, all shaders can be modified with ease to your needs.
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